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Unofficial fan guide

Grenades

Explosives & Throwables

Grenades are a thrown fragmentation weapon that has appeared in every Grand Theft Auto game since the earliest 3D Universe titles, and they are due to appear in Grand Theft Auto VI. From Grand Theft Auto III through Vice City Stories the weapon kept a consistent form modeled closely on the real-world M67 grenade, with only cosmetic details like color and pattern shifting between games. No new design specifics have been confirmed for its Grand Theft Auto VI appearance.

Series returnee An established Grand Theft Auto fixture expected back, without GTA VI footage of its own yet.

Grenades in GTA 6
Grenades — image via GTA Wiki (Fandom), CC BY-SA 3.0

What we know

Series returnee
Class
Explosives & Throwables
Weapon slot
Throwable
Ammo
25 units (HD Universe), 30 units (GTA Online; Bunker Shooting Range reward)
Fire mode
Throwable
Unlocked via
Last Requests (GTA III), Doberman (GTA San Andreas), Driving Mr Leone (GTA Liberty City Stories), Soldier (GTA Vice City Stories), Deconstruction for Beginners (GTA IV), Street of Rage (GTA Chinatown Wars), Franklin and Lamar (GTA V), Rank 15 (GTA Online)
Related weapons
Remote Grenade, Pipe Bomb

GTA VI material

Grenades are identified for Grand Theft Auto VI as a Fragmentation Grenade. No trailer timecode, screenshot, promotional image, region, price, user, model detail, or gameplay behaviour for the GTA VI version is provided.

M67, M61 and M26A1

The versions used from Grand Theft Auto III to Grand Theft Auto: Vice City Stories resemble the M67 fragmentation grenade. Their shared basic shape remained intact while their finish changed: GTA III used green colouring and a textured pineapple-style body; Vice City, San Andreas and Liberty City Stories used black; Vice City Stories used a brown-toned body with yellow markings.

Grand Theft Auto IV replaced that earlier look with a design based closely on the M61. The M61 is described as an M26A1 variant fitted with an additional safety piece, the jungle clip, attached to its lever. Grand Theft Auto V and Grand Theft Auto Online returned to the GTA IV-style model, cleaned up its appearance and added markings. Rockstar Social Club artwork labels it “M61,” while the in-game marking reads “M69A1.”

Changes between earlier games

Chinatown Wars combined visual traits associated with the GTA III and GTA IV grenade models. Its throwing system also allowed throws in any direction at range through the touch screen, and nearby enemies could be killed while vehicles could be destroyed immediately.

In GTA IV, a live grenade could be dropped, held briefly to shorten the remaining fuse, or thrown. Keeping it in hand too long caused beeping and could kill Niko, Johnny, or Luis when it detonated. Grenades could also be released from a moving vehicle. GTA V and Online retained the GTA IV-style behaviour, but made the warning beep quieter and increased the weapon’s effectiveness against enemies. NPCs still attempted to escape an incoming grenade, though they could be stunned or injured by its blast.

GTA IV also lets the player pick up and return a grenade thrown at them. The Ballad of Gay Tony files contain an unused alternative model: it was taller and narrower, with a grey safety lever rather than the brownish one on the used model.

Damage and comparable throwables

Across the 3D Universe, grenades damage people, objects and vehicles. A conventional vehicle can be destroyed by one grenade, and targets within the blast area will usually die. They can therefore reach opponents behind cover or break up groups, but an impact or bounce back toward the thrower creates the same danger.

In GTA IV, explosions were described as more dangerous to the player than to enemies unless the grenade landed very close to the target; enemies in open areas could run away before detonation. In GTA V and Online, affected NPCs were more likely to be wounded or stunned. For use from a car, GTA IV grenades have a larger effective radius than Molotov Cocktails, though the vehicle must continue moving to avoid its own blast.

Stores, prices and oddities

Prices varied substantially across earlier games. GTA III sold grenades at the Newport Ammu-Nation for $2,000 after Last Requests, while Vice City charged $300 at North Point Mall. Liberty City Stories and Vice City Stories listed them at $360, with Vice City Stories reducing the price to $270 after Phil’s Shooting Range. Chinatown Wars offered them through Ammu-Nation.net for $350 after Street of Rage. GTA IV charged $1,000 at Underground Gun Shops after Deconstruction for Beginners, or $700 through Little Jacob, Terry Thorpe, or Armando Torres. GTA V made them available from the start at Ammu-Nation for $150; GTA Online priced them at $250.

In GTA V, Chop may try to retrieve a thrown grenade as though it were a ball. In most games other than San Andreas, a grenade thrown into water can produce its detonation sound without visible blast effects or water disturbance. Vice City and Liberty City Stories can similarly omit the visible explosion when a grenade is thrown extremely high. San Andreas allows a direct grenade hit to knock a victim down and can also kill them.

Onward travel

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Weapon data via GTA Wiki (Fandom), CC BY-SA 3.0.